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Game Idea Research

Hi Guys,

Welcome back to my blog, in today's post I will be talking about the game I am going to do for this assignment. I have decided to go with a virtual world just like The Sims or Second Life.

First off I had to google what "game mechanics" meant. After doing a bit of research I now know what it means.

The first game mechanic I will have in my game is the journey that each character will go on through-out the game. Whether it is relationships, friendships, enjoying their own company I want the player to go on a journey within the game and make up there ideal world that they would like to live in.

The second game mechanic I will have in my game is rewards/levels/progression. By building your own virtual world you will be able to progress by hitting certain mile stones within the game. I think this is important in a game as it gives the player a sense of achievement.

The third game mechanic I will have in my game is emotions/feelings/discovery. By having characters that represent someone or something in your life or your imaginary is good for a player as you are creating a character and a world that you would like so its all up to you have the game plays out.

The link below is where I found information about game mechanics.
(https://www.interaction-design.org/literature/article/introducing-game-mechanics-for-gamification)

https://www.gameogre.com/reviewdirectory/reviews/Second_Life.php

Comments

  1. Hi Elizabeth,

    I’m not entirely sure “Journey” would be considered as a game mechanic but maybe it is. I do understand what you’re trying to say however. I think giving players the opportunity to choose their journey within the game is a great feature. I think this give players creative freedom as they have the ability to choose their own destiny and are not forced down one path. I think incorporating relationships and friendships in your game is also a great idea as they can become factors in decision making which can have different outcomes. I think it is important to have more than one outcome in your game so players don’t get bored and there is more replay ability.

    I think having rewards, levels and progression mechanics in your game is also a great decision. I think it’s always important for the player to have targets to reach. This is to make sure the player has tasks to fulfil and isn’t just standing around doing nothing. I think it is also vital to reward players for meeting these targets so there in game hard work has purpose so it doesn’t feel like they are wasting their time.

    I think you have made some great decisions with regard to your game. I would say though that it might be difficult to try incorporate a friendship/relationship system with the version of Unity you are using at the moment. I think you may need to do a lot of extra work to incorporate them types of systems which may be overwhelming with your design deadline. I advise you to achieve all the basic features of the game first and if you have time, try incorporate these cool systems you want to add.

    I look forward to reading some future blog posts about your project. I think your idea is great!

    -Ciaran

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  2. Hey Elizabeth,

    Games like the Sims are always really fun and I'm glad to see someone else making more games like it. I think the two game mechanics you've chosen to have in your game are essentials to the enjoyment of such games and so very good choices. I cant wait to see the finished product and good luck.

    -Casper :)

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