Hi Guys,
Welcome back to my blog! Today I will be talking about MDA.
What is MDA you ask? Well I hadn't a clue before doing today's reading which I found very interesting. I found this weeks reading very hard to get stuck into as it was a video but in the end I got there!
M= Mechanics
D= Dynamics
A= Aesthetics
Mechanics are the rules of video games. Every single video game ever made has to have rules as that is what makes a game operate and function properly.
Dynamics is how the rules come into motion when you are playing the game.
Aesthetics is a very very important part of a game. These are not visual elements but they are about the players experience such as is the game "fun, boring, interesting" etc.
In this article they talk about what is "fun". When I think of something "fun" I think about laughter, being happy, being active but from this reading I've learnt there is so many different types of "fun".
1. Sensation
2. Challenge
3.Fantasy
4. Narrative
5. Fellowship
6. Discovery
7. Expression
8. Submission
Until this reading I never even thought about how important gaming mechanics and dynamics actually were. These two game elements are for the designer of the game to see who the audience is and they type of people they are targeting when designing this game.
http://gamedevelopertips.com/mechanics-dynamics-aesthetics-game-design-theory-behind-games/
https://www.yourtrainingedge.com/gamification-mechanics-vs-gamification-dynamics/
These two links also gave me more information on Game MDA which I found very interesting.
Overall I feel like I have a better understanding of MDA's and it will benefit me more while making my own game!
Until next time guys!
-EH
https://www.yourtrainingedge.com/gamification-mechanics-vs-gamification-dynamics/
These two links also gave me more information on Game MDA which I found very interesting.
Overall I feel like I have a better understanding of MDA's and it will benefit me more while making my own game!
Until next time guys!
-EH
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