Hi Guys,
Welcome back to my blog. Today I will be talking about Game GDD. Game GDD is "Game Design Document" .
The first article I read was Design Considerations. I found this article very interesting as he talked about features my game might need.
- Components: In the article he explains that the design of components can go a long way, this means they can determine how much of a game is enjoyed which is very important as nobody would play a game if they didn't enjoy it.
- The Box: The box is a very important part as its all about the design on the cover of the game. The box has to look inviting to a consumer to make them want to buy it. Its all about first impressions.
- Cards: This function does not apply to my game as I will not be adding the use of cards.
- Theme: The theme has to work within the game and should work with the rules rather than against them.
- Rules: This is a very hard part to get right as you need rules within a game. You must blind test the rules as its important to see do the rules work for a user. Another one is do not write intentionally vague rules, if the rules aren't clearly laid out the game isn't fully developed.
- Summary: The summary is what the publisher must do to improve the game. This also includes money that would make the game worthwhile.
Overall from this reading I have a much better understanding of what GDD means and what I ahve to do within my game to improve it.
Until next time!
-EH
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