Hey Guys,
Welcome back to my blog, after many hours of honestly not having a clue whether I am doing this right or wrong I started just thinking and writing about my two topics for the book we are writing.
1) What is level design?
2) The key principles of level design.
I began by asking myself questions which you can see below in the images I have attached.
I underlined the important words which will be my main focus for researching.
For Level I thought about the similarities of each level, how with each level the character could be upgraded, how many levels they would be, how difficult they will be as the game progresses on, will the game change as you go onto higher levels.
For Design I thought about the layout of each level, is the game 2D or 3D, will the design of the game change on different devices that you can play it on, the visual design elements - the colours, the mood and the different genres.
I also looked at keywords to help me understand what the words mean in a deeper way.
(screenshot of own planning for level design)
Next I looked at the key principles of level design. Here I thought about the player and what the player would look for when playing the game. I made a list of what I think is important to look for & achieve when creating each level in a game
I also looked at the Game Level Process. This is how from start to finish every level in a game should be, this is the process behind each level.
(Screenshot of my key principles of level design)
I plan on using Google Scholar and the TU Dublin database to look for the different keywords I will be researching for week 3's reading task.
Anyway guys, chat soon!
Anyway guys, chat soon!
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